Legal aspects of the video-game industry
€ 35,00
Passionate about video gaming and the legal profession, childhood friends YounesSebbarh, Gilles Leyssen and Camille Degrave were able to pool a group of specialisedlawyers who were willing to contribute to this guide on the legal aspects of the videogameindustry.
With seven specific chapters, this book tries to provide a first answer to the most importantlegal questions that might arise in the lifecycle of a video-game company.These insights are intended to be applicable irrespective of your jurisdiction, illustratedby real-life situations and easy to read for individuals without a legal background.
With seven specific chapters, this book tries to provide a first answer to the most importantlegal questions that might arise in the lifecycle of a video-game company.These insights are intended to be applicable irrespective of your jurisdiction, illustratedby real-life situations and easy to read for individuals without a legal background.
Legal aspects of the video-game industry
€ 35,00
Passionate about video gaming and the legal profession, childhood friends YounesSebbarh, Gilles Leyssen and Camille Degrave were able to pool a group of specialisedlawyers who were willing to contribute to this guide on the legal aspects of the videogameindustry.
With seven specific chapters, this book tries to provide a first answer to the most importantlegal questions that might arise in the lifecycle of a video-game company.These insights are intended to be applicable irrespective of your jurisdiction, illustratedby real-life situations and easy to read for individuals without a legal background.
With seven specific chapters, this book tries to provide a first answer to the most importantlegal questions that might arise in the lifecycle of a video-game company.These insights are intended to be applicable irrespective of your jurisdiction, illustratedby real-life situations and easy to read for individuals without a legal background.