Camille Degrave (Eds.)
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Legal aspects of the video-game industry

 35,00
Passionate about video gaming and the legal profession, childhood friends YounesSebbarh, Gilles Leyssen and Camille Degrave were able to pool a group of specialisedlawyers who were willing to contribute to this guide on the legal aspects of the videogameindustry.

With seven specific chapters, this book tries to provide a first answer to the most importantlegal questions that might arise in the lifecycle of a video-game company.These insights are intended to be applicable irrespective of your jurisdiction, illustratedby real-life situations and easy to read for individuals without a legal background.
Quick View

Legal aspects of the video-game industry

 35,00
Passionate about video gaming and the legal profession, childhood friends YounesSebbarh, Gilles Leyssen and Camille Degrave were able to pool a group of specialisedlawyers who were willing to contribute to this guide on the legal aspects of the videogameindustry.

With seven specific chapters, this book tries to provide a first answer to the most importantlegal questions that might arise in the lifecycle of a video-game company.These insights are intended to be applicable irrespective of your jurisdiction, illustratedby real-life situations and easy to read for individuals without a legal background.
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